![]() When sculpting, you are pushing and pulling the base mesh and you can eventually get bad topology, even if the faces are all quads. If you want a well-rounded sculptor with great texturing tools and need to be up and running quickly, go for Mudbox. If you demand the ultimate sculpting toolset and don't mind banging your head against a few workflow walls, ZBrush is a great program. In the end, what program you choose comes down to your needs. Mudbox also lacks posing tools, which lets you change the positions of characters' arms, legs, etc. #3d coat alternative mac#Since Mudbox is basically a modern OpenGL game-with its HDR environment lights, hardware ambient occlusion, etc.-it favors gaming cards and bandwidth over the slower Quadros (more on that in the follow-up review of the Quadro 4800 Mac Edition). In my experience, you'll need a beefy graphics card with a minimum of 1GB of memory to be comfortable. Since it uses GLSL shaders to display models and sculpting is done on the GPU itself, a laptop might not be the best companion for Mudbox. Where ZBrush doesn't use the GPU at all, Mudbox has very demanding 3D hardware requirements. The roster of sculpting brushes available are good but not as sophisticated as ZBrush's. Mudbox's drawbacks all stem from its relative infancy. Managing multiple objects with their own sculpt/texture hierarchy is easy, and overall it's generally a joy to use. What Mudbox lacks in sculpt tools, it makes up for in painting and cloning tools, with a texturing scheme that fits a lot easier into a character pipeline than ZBrush's. The integrated image browser makes texture and brush alpha management easy. The texture and sculpt layers palettes feel like a familiar adaptation of Photoshop, and there is no clutter. It is dead easy to pick up, and if you're a Cinema 4D or Maya user, the navigation will instantly make sense. Mudbox was obviously developed as an alternative to ZBrush-making the interface as accessible as possible was clearly paramount. If you also need a good texture painter, read on. #3d coat alternative free#Fortunately, there are a lot of free tutorials on YouTube to get you up and running with ZBrush-you'll need them. If you are a sculptor getting into computer-based work, ZBrush's posing tools, the gravity brush modifier, and the impressive clay tools in ZBrush 3.5 all make it the easy choice for natural media effects. Don't mistake this for a rant-it's tough love.ĭespite the terrible interface, ZBrush's sculpting tools are more mature than Mudbox. Pixologic really needs to make an alternate 3D-oriented interface, or more people will be pushed to Mudbox without even getting to touch this deep, powerful program. This is the one thing everyone complains about with ZBrush and it is putting a visible dent in the number of new adopters of the program. ![]() If you think I'm exaggerating, just read any ZBrush vs. ZBrush's interface actually gets in the way of its brilliant tools (not to be confused with meshes). Meshes are called “Tools,” 3D objects can be flattened to the canvas inexplicably, and the model texturing workflow felt like a hack. Ultimately, ZBrush's legacy as a painting program muddies its use as a 3D app, so everything 3D feels tacked on. Confusing me was no small accomplishment-I'd been using a variety of 3D programs for 14 years, and I was stumped. ![]() #3d coat alternative series#Nothing made sense, and I spent far too much time learning what nonsensical series of buttons to click since none of the conventions of any 3D program were used. ![]() I picked up version 3.1, and, while I loved the sculpt quality, I loathed the interface and the way it works. My own experience with ZBrush is typical.
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